The Usual Suspects |
I intended to post up this here blog post the next day, or early the next week, but Life got in the way, namely the dreaded and exhausting search for a new job. Then my youngest came home from her summer mission, and she leaves to go back to college on August 31st, and I got more than a little distracted...
I even posted on the Orbital Bombardment blog and the Swedish DzC blog a promise that I would get this done "tomorrow", but that was over a week ago, too...
I guess it's like my mother always used to say: "The road to Hell is paved with good intentions."
Ouch.
So, to everyone who has put up with my insane ramblings on the OB blog, the Swedish blog, the Hawk forum and Facebook in the meantime, and were expecting this blog post at least a week and a half ago, my most sincere apologies. Here is the much promised, under-delivered and very late blog post on my own, personal blog that you (may or may not) have been waiting for...
(Really, I mean it this time. With pictures and everything.)
Round 1 in Full Swing |
Recap
So, to pick up where I left off on the day of the tournament, Round 3 looked to be an interesting affair, with the winners of the event not so clearly defined. To recap, here were the standings after Round 2:
And here were the pairings in Round 3:
Also to recap, the mission in Round 3 was what I called "Arizona Military Complex", which was based heavily on Team OB's Military Complex variant that they ran at Critical Engagement back in July. Here's the summary:
Arizona Military Complex:
This is the same as Military Complex found on page 50 in Reconquest: Phase 1, with the following exceptions:
- The central building is a bunker and cannot be destroyed! It is still A8 and subject to Falling Masonry, and can be flamed, but it cannot be destroyed. This is the WMD Building.
- The WMD objective in the central building scores 1 VP at the end of the game if you are holding it, but it scores 3 VPs if it is extracted off of your opponent's board edge by the end of the game, and it is worth 0 VPs if you extract it off of your own board edge.
I decided to watch the games between Andrew B. and James (Table 1), and Andrew F. and Darryl (Table 2) closely, and I'm glad I did. But first, let's go to Table 3:
Table 3: Nothing To See Here, Move Along, Move Along...
Not to be rude to Kevin and Robert, who both played well all day, and by all accounts had fun, but the outcome of the game on Table 3 in Round 3 was in no way going to impact the Top 3 standings by the end of the round (or so I thought). However, one of my customs in running tournaments that we developed back in our grim, dark days of running events is to award Last Place some amount of prize support in the form of store credit, usually as much as Third Place receives, but sometimes we can't go that far; this is a kind of consolation prize, with the goal to give Last Place his entry fee back ($10), if we can afford to do it. Since we had six players (a decent turnout for us) and the owner of our new venue, Odyssey Games, was very generous in doubling our total entry fees collected to be our store credit prize support pool, I was able to give Last Place the same amount that Third Place would receive, which was $15. I watched Kevin and Robert's game off and on throughout Round 2, but spent most of my time switching between Tables 1 and 2, where the outcome of the event was going to be decided.
Just to remind you, and so you don't have to go back to the tournament's topic on the Hawk Forum, here are Kevin and Robert's army lists:
Kevin's Army List |
Robert's Army List |
Kevin ended up winning this one by 1 VP, but Robert crushed him on Kill Points, 830 to 261, resulting in an 11-9 win for Kevin. This meant that Robert would end up earning Last Place honors, which in the end wasn't terrible for him. I should also mention that this was Robert's first Dropzone Commander tournament ever, and the first time that Kevin didn't come in at Last Place, so a good result all around for Table 3.
Table 2: Mehmeds Smash, But Menchits Burn
To start off, here are Darryl's and Andrew F's army lists:
Darryl's Army List |
Andrew F's Army List |
(Remember, these lists were legal at the time of the tournament.)
Andrew F ("Major Awesome") and Darryl ("DarkNite") were playing on the table that had several freeway overpasses on it, so player edge selection would be crucial in this situation, as Darryl had brought four Thor Bombards.
Table 2, but form an earlier round, not when Darryl and Andrew F were playing on it |
I gather that Major Awesome won the roll off to determine sides/who goes first or second, as he was wisely set up on the side with the majority of the overpasses, which would provide his ground vehicles with some much needed cover from Darryl's Bombards.
Early in the game Andrew's two squads of Mehmeds moved up to the right of center and opened up on the tall objective building on the right side of the center line. It only took one turn of shooting by 4 Mehmeds to bring that large structure down, denying both players an objective, but specifically hurting Darryl's chances at earning VPs. Mehmeds certainly are good at what they were designed for!
On the left side of this view of the table, in the other tall building along the left of the center line, Darryl had positioned his Menchit A2's around Andrew's side of the building after Andrew had deployed quite a few squads of Fighters and Berserkers to try to grab the objective in that building. Andrew had also moved up his second-in-command Alexander tank so that it was under the overpass to the left of the centermost building, trying to take shots at Darryl's Hyperions which were opposite it.
Well, I can tell you, this game showed me the value of Menchit A2's! After one round of shooting their Devastator-2 rockets at the Alex, Andrew quickly moved up a Kraken to put it between the A2's and the nearly destroyed Alexander, saving the Alex in the end. But at the same time, Darryl's Menchit A2's flamed the ever loving crap out of Andrew's Infantry in the tall objective building to the left, so much so that some of them made a mad dash to the central objective building via an Underground Monorail.
There was much death and destruction on both sides of this conflict, and regrettably, too much time has passed since then for me to recall all of the spectacular details of this back-and-forth slugfest. Lesson learned for me: Write this stuff down before you forget all the details!
In the end it was a 10-10 draw for these two friends, but frankly, I've never seen Darryl have as much fun playing Dropzone Commander as he did on this day. He was downright giddy! It was a joy to behold.
Table 1: Shape Charged Shenanigans
Again, here are James' and Andrew B's army lists:
James' Army List |
All I can say is, this game was a sight to behold! I had played against James' list the night before, and it's tough, especially in an objective-based mission. Andrew, while a relative noob, has gotten proficient with his PHR, and unlike Round 1 when it never showed up, his Athena came out of Reserves on Turn 1 this time, and made quite an impact on the game!
Here's a look at Table 1 before any games were played on it:
James, in typical Scourge fashion, got rather aggressive with his forces and pressed them forward, well past the center line. It looked like his Stalkers and Oppressor would have their way with Andrew's ground units. However, someone at White Sphere Labs must have developed a new, highly powerful high explosive compound for use in Stealth Missile warheads, because in the course of just two Turns of shooting, after James' Stalkers had all been deployed (and his Oppressor whiffed vs Andrew's Hades), three Neptunes took out 4 Stalkers with Shaped Charge hits, while the pair of Helios in the center of the table managed to take out a 5th. (The Hades had dispatched the 6th a turn earlier, before it had to turn its attention to the Oppressor that was bearing down on it.) Five Stalkers killed by Shape Charge, in rapid succession!
I had to walk away. James was so steamed! Andrew was like a little kid. It was hysterical...
Andrew played a very fine game that Round, and with his back to the wall (and all of his ground forces destroyed before they could fire a shot), James played masterfully to a draw.
Final Standings:
With the games on both Table 1 and Table 2 ending in a draw, the final standings looked pretty much like the end of Round 2. However, in the case of Darryl and Major Awesome, their previous Rounds became the deciding factor in who would finish "in the money", and who would be just edged out:
Each of First, Second and Third Places received a show-only PHR Aegaeon medium dropship (we all play PHR, so this was a no-brainer). First Place also got the Blotz Ferris Wheel and his choice of either the civilian buses and semi trucks, or the civilian cars and trucks. (Which of those would be considered "lorries"?), in addition to $60 in store credit. Second Place got his Aegaeon plus whichever of the civilian vehicle packs that First Place didn't want, plus $30 in store credit. Third place got $15 in store credit in addition to his Aegaeon, and Last Place received $15 in store credit, as previously mentioned.
In the end, James passed on his winnings, since he is a Talon, after all, and now (rightly so, I think) feels that he really shouldn't partake of any prize support in an event that he can be, and was, called upon to make rules judgments. I applaud him for this. So, Andrew Burke ended up claiming the First Place prizes, Darryl came away with the Second Place prizes, and Andrew Fitzgerald ended the day "in the money" after all!
L-R: Third Place, Second Place and First Place Prize Winners |
This was truly one of the best tournaments we've had in a long time, and everyone enjoyed themselves thoroughly!
Our next tournament is scheduled for Saturday, September 24th, 2016, at Odyssey Games in Scottsdale, AZ. I hope we can have as good (or better!) of a turnout then as we had at this last one!
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