As I
mentioned in my previous post, we had a tournament this past Saturday, 15
October, 2016, at Imperial Outpost Games in Glendale, AZ. I only got to
play in Round 2, unfortunately, but it was a fun game of Careful Advance,
pitting my unconventional UCM forces against Andrew Burke’s PHR army that
contained a few surprises.
My Dropzone Commader Blog (Originally this blog was for documenting how I was preparing my Warhammer 40,000 Chaos Space Marines and Daemons armies to attend Blue Table Painting's Valhalla event in October, 2013, but now it is dedicated to all of my tabletop wargaming hobby exploits, but especially - Dropzone Commander!)
Friday, October 21, 2016
Tuesday, October 18, 2016
Dropzone Commander Tournament 15 October 2016 – Summary
[Sorry, folks, the formatting got all wonky on me again when I copied the text from my email... :-( ]
Last Saturday, October 15th, 2016, we held our 12th Dropzone Commander tournament, this time at Imperial Outpost Games (IO) in Glendale, AZ. Once again we had 6 players, but unfortunately only for Round 2 – one of the guys, Darryl, was very late getting to IO due to a freeway closure (that I forgot to warn him about – D’oh!), and when he did arrive he was very gimpy due to an injury to his Achilles tendon, so he only lasted one Round, Round 2.
The order of the names have been scrambled to protect the innocent... (Not these guys, their families!) |
Thursday, September 29, 2016
PHR vs Shaltari – 1,500 Pts – Careful Advance – Part 2
And, as promised, here is Part 2 of the epic saga of the battle of my beloved PHR against the wily shenanigans of the shady Shaltari of the even wilier Major Awesome!
One thing that I forgot to mention in Part 1 is that after he found the objective in his home building in Turn 2, Andrew had one squad of Braves dematerialize through a Haven gate, which he prudently kept in the shadow of his home objective building, and had the other squad of Braves move to the central objective building via an Underground Monorail, despite that structure being severely damaged, and likely to take even more of a pounding. I had considered jumping one of my squads of Valkyries into that building after searching for my home objective Turn 3, and then moving my Immortals there as well (after one of my Infantry squads eventually found my home objective, of course), but with Andrew's Firstborns still in orbit and me without any Sirens, I opted to avoid that structure and stick with my original plan to bring it down as quickly as possible. There was an outside chance that I could've ultimately won the CQB that would've gone down there if I'd done this, but I didn't like my chances, and liked the idea of just flat out denying Andrew any more easy VPs from an objective he definitely could have found even better.
Score Recap - After Turn 2:
JDW - 0 VPs
Andrew - 2 VPs
One thing that I forgot to mention in Part 1 is that after he found the objective in his home building in Turn 2, Andrew had one squad of Braves dematerialize through a Haven gate, which he prudently kept in the shadow of his home objective building, and had the other squad of Braves move to the central objective building via an Underground Monorail, despite that structure being severely damaged, and likely to take even more of a pounding. I had considered jumping one of my squads of Valkyries into that building after searching for my home objective Turn 3, and then moving my Immortals there as well (after one of my Infantry squads eventually found my home objective, of course), but with Andrew's Firstborns still in orbit and me without any Sirens, I opted to avoid that structure and stick with my original plan to bring it down as quickly as possible. There was an outside chance that I could've ultimately won the CQB that would've gone down there if I'd done this, but I didn't like my chances, and liked the idea of just flat out denying Andrew any more easy VPs from an objective he definitely could have found even better.
Score Recap - After Turn 2:
JDW - 0 VPs
Andrew - 2 VPs
Wednesday, September 28, 2016
PHR vs Shaltari – 1,500 Pts – Careful Advance – Panther Watch! - Part 1
This past Sunday I had a 1,500 point Dropzone Commander game of Careful Advance against Andrew Fitzgerald’s beautifully painted Shaltari. Andrew is Major Awesome on the Hawk Forum, and he used to be a regular opponent of mine, but our life situations changed as well as our LGS situation, and it’s been difficult to get games in with him this year. But the wife was out of town last weekend, so I was able to make the long trek to Imperial Outpost Games in Glendale, AZ, and throw down with Major Awesome!
Monday, August 29, 2016
Tournament Results From August 6th, 2016
The Usual Suspects |
I intended to post up this here blog post the next day, or early the next week, but Life got in the way, namely the dreaded and exhausting search for a new job. Then my youngest came home from her summer mission, and she leaves to go back to college on August 31st, and I got more than a little distracted...
I even posted on the Orbital Bombardment blog and the Swedish DzC blog a promise that I would get this done "tomorrow", but that was over a week ago, too...
I guess it's like my mother always used to say: "The road to Hell is paved with good intentions."
Ouch.
So, to everyone who has put up with my insane ramblings on the OB blog, the Swedish blog, the Hawk forum and Facebook in the meantime, and were expecting this blog post at least a week and a half ago, my most sincere apologies. Here is the much promised, under-delivered and very late blog post on my own, personal blog that you (may or may not) have been waiting for...
(Really, I mean it this time. With pictures and everything.)
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